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Cities that grow before your eyes
Found cities and watch them rise from a handful of huts into great capitals. Work the land tile by tile, raise walls, and crown your empire with wonders only one nation can build.
Turn-based 4X strategy for Android
One world, many nations, your history.
A deep turn-based strategy game in the grand tradition of the genre, crafted for phones and tablets. Lead a nation from its first settlement to the Information Era, and decide how its story is told.
Join the betaAndroid phones and tablets · Free to try · No ads
Explore
Every campaign begins on a freshly generated world of continents and islands, rivers, mountain ranges and coastlines, rich in resources and dotted with independent Free Cities. No two maps, and no two histories, are ever alike.


Expand
Found cities and watch them rise from a handful of huts into great capitals. Work the land tile by tile, raise walls, and crown your empire with wonders only one nation can build.

Exploit
Place districts where their neighbours make them strongest. Advance through eight eras, fit policy cards to your plans, found a religion and recruit great people.
Exterminate
Terrain, flanking, support, fortification and siege all count, and every attack shows its likely outcome before you commit. Raise armies and fleets, clear raider camps and storm fortified cities, or hold the line until the moment is right.

Diplomacy
Send traders along roads and sea lanes, court the Free Cities with emissaries, negotiate deals and alliances, or denounce a rival before the world. Every nation remembers how you treated it, and every choice has a price.


Rivals
Most strategy games make their hardest opponents stronger by handing them bonuses. Atlas of Ages makes them smarter. Its computer rivals are developed the way chess engines are: every idea has to prove, over hundreds of full games against the version before it, that it really plays better.
On the first four tiers rivals get no bonuses of any kind. Each tier simply plays better: it commits to a victory plan, reads what its rivals are aiming for, runs several campaigns at once and times its diplomacy to its wars.
Rivals know only what you could know: the land they have explored, the units in their sight, what they remember and what the world has made public. Automated checks change hidden parts of a game and confirm that no rival decision changes with them.
From Iron Crown up, rivals search their battles before they fight. They weigh hundreds of joint moves along a front, expect your counterattack and, at the top, coordinate their replies and follow-up attacks across the whole front.
Rivals keep their alliances, even when an ally edges towards victory. And they think while their moves play out in front of you, so even the hardest tier never freezes your game.

How the rivals were built
Seven research studies into how strong players beat computer opponents, how competitive matches open and wage war, and which methods from game-AI research truly hold up. The result: a ranked playbook of fifteen expert strategies.
Seven scripted sparring partners, each playing one expert strategy without mercy: the early rush, the turtle trap, raids, extortion, forward settling, the timing push and naval raids.
An overnight tournament rig plays complete 200-turn games, AI against AI, rotating every seat over every start. In a single night it played 468 of them.
A new idea must win on one set of maps, then win again on fresh maps it has never seen, under a sequential statistical test, without slowing the game down. Only then does it ship.
One change looked like a clear win on its first 24 maps, then gave nothing at all on maps it had never seen. It never shipped. That is the point of the test.
Seven tiers
The first four tiers make rivals smarter on even terms. The top three keep Sovereign's skill and add a head start. Beat a tier to unlock the next.
Rivals plan little and fight loosely, trade simply and never demand tribute. Your units gain +3 strength.
Rivals follow a plan, focus their attacks, trade, make requests and demand tribute when ready. Even terms.
Rivals commit to a victory plan, read their rivals' aims, run two campaigns, think ahead in battle and see through bluffs.
Rivals play their best: firm plans, three campaigns, opening plans, the deepest battle search and diplomacy timed to their wars. Even terms.
Sovereign rivals with a head start: +15% yields and an extra Warrior.
Sovereign rivals with a large head start: +35% yields and an extra Settler, Warrior and Builder.
Sovereign rivals with an overwhelming head start: +50% yields, two extra Settlers, two extra Warriors and a Builder.
Smarter rivals on even termsSovereign rivals with a head start
Atmosphere
Dawn breaks over your cities, evening paints the land gold and moonlit nights give way to a new morning. Weather fronts drift across fields and forests, and sunlight glitters on the open sea.



Nations
Every nation brings its own leader, abilities, unique unit and unique construction.
Victory
Six world types, from a single great Pangaea to scattered Archipelagos, and three map sizes give every campaign its own shape.
Made for touch
Every system sits a single tap away, every move is previewed before you confirm it, and a long press explains anything on the map. A six-chapter tutorial teaches each rule with the game's real numbers as you play.

Inside the game






Pricing
No ads. No subscriptions. No energy or waiting timers.
Closed beta
Atlas of Ages is in closed testing on Google Play. Join the beta to play before release and help shape the final game.
Join the beta