Atlas of Ages

Turn-based 4X strategy for Android

Atlas of Ages

One world, many nations, your history.

A deep turn-based strategy game in the grand tradition of the genre, crafted for phones and tablets. Lead a nation from its first settlement to the Information Era, and decide how its story is told.

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Android phones and tablets · Free to try · No ads

8nations
8eras
7difficulty tiers
6world types
5paths to victory

Explore

A new world, every game

Every campaign begins on a freshly generated world of continents and islands, rivers, mountain ranges and coastlines, rich in resources and dotted with independent Free Cities. No two maps, and no two histories, are ever alike.

A freshly generated continent shared by rival nations
A walled capital among mountains and farmland

Expand

Cities that grow before your eyes

Found cities and watch them rise from a handful of huts into great capitals. Work the land tile by tile, raise walls, and crown your empire with wonders only one nation can build.

A capital with its districts and wonders by the sea

Exploit

Knowledge, culture and faith

Place districts where their neighbours make them strongest. Advance through eight eras, fit policy cards to your plans, found a religion and recruit great people.

Exterminate

Wars are won before the battle

Terrain, flanking, support, fortification and siege all count, and every attack shows its likely outcome before you commit. Raise armies and fleets, clear raider camps and storm fortified cities, or hold the line until the moment is right.

A battle forecast before an attack

Diplomacy

Trade, alliance or war

Send traders along roads and sea lanes, court the Free Cities with emissaries, negotiate deals and alliances, or denounce a rival before the world. Every nation remembers how you treated it, and every choice has a price.

Cities and ships along a sunlit coast
A large world shared by many rival nations

Rivals

Opponents that truly think

Most strategy games make their hardest opponents stronger by handing them bonuses. Atlas of Ages makes them smarter. Its computer rivals are developed the way chess engines are: every idea has to prove, over hundreds of full games against the version before it, that it really plays better.

Skill, not bonuses

On the first four tiers rivals get no bonuses of any kind. Each tier simply plays better: it commits to a victory plan, reads what its rivals are aiming for, runs several campaigns at once and times its diplomacy to its wars.

No peeking

Rivals know only what you could know: the land they have explored, the units in their sight, what they remember and what the world has made public. Automated checks change hidden parts of a game and confirm that no rival decision changes with them.

They think in battle

From Iron Crown up, rivals search their battles before they fight. They weigh hundreds of joint moves along a front, expect your counterattack and, at the top, coordinate their replies and follow-up attacks across the whole front.

Loyal allies, smooth turns

Rivals keep their alliances, even when an ally edges towards victory. And they think while their moves play out in front of you, so even the hardest tier never freezes your game.

A rival army gathers on the border of a city
A rival army gathers at the border.

How the rivals were built

Every idea has to earn its place

  1. 1

    Study

    Seven research studies into how strong players beat computer opponents, how competitive matches open and wage war, and which methods from game-AI research truly hold up. The result: a ranked playbook of fifteen expert strategies.

  2. 2

    Spar

    Seven scripted sparring partners, each playing one expert strategy without mercy: the early rush, the turtle trap, raids, extortion, forward settling, the timing push and naval raids.

  3. 3

    Play

    An overnight tournament rig plays complete 200-turn games, AI against AI, rotating every seat over every start. In a single night it played 468 of them.

  4. 4

    Prove

    A new idea must win on one set of maps, then win again on fresh maps it has never seen, under a sequential statistical test, without slowing the game down. Only then does it ship.

One change looked like a clear win on its first 24 maps, then gave nothing at all on maps it had never seen. It never shipped. That is the point of the test.
  • 468AI-against-AI games in a single night
  • 7expert sparring partners; none out-scores the rivals from Iron Crown up
  • 2of the last seventeen ideas made it into the game
  • 0combat bonuses for rivals, at any tier

Seven tiers

Find your level, then climb

The first four tiers make rivals smarter on even terms. The top three keep Sovereign's skill and add a head start. Beat a tier to unlock the next.

  1. 1Wayfarer

    Rivals plan little and fight loosely, trade simply and never demand tribute. Your units gain +3 strength.

  2. 2Regent

    Rivals follow a plan, focus their attacks, trade, make requests and demand tribute when ready. Even terms.

  3. 3Iron Crown

    Rivals commit to a victory plan, read their rivals' aims, run two campaigns, think ahead in battle and see through bluffs.

  4. 4Sovereign

    Rivals play their best: firm plans, three campaigns, opening plans, the deepest battle search and diplomacy timed to their wars. Even terms.

  5. 5Imperator

    Sovereign rivals with a head start: +15% yields and an extra Warrior.

  6. 6Exalted

    Sovereign rivals with a large head start: +35% yields and an extra Settler, Warrior and Builder.

  7. 7Ascendant

    Sovereign rivals with an overwhelming head start: +50% yields, two extra Settlers, two extra Warriors and a Builder.

Smarter rivals on even termsSovereign rivals with a head start

Atmosphere

A world that breathes

Dawn breaks over your cities, evening paints the land gold and moonlit nights give way to a new morning. Weather fronts drift across fields and forests, and sunlight glitters on the open sea.

A capital in the evening light
Golden evenings
Rain over fields and cities
Rain rolls in
A capital by moonlight
Moonlit nights

Nations

Eight nations, eight ways to play

Every nation brings its own leader, abilities, unique unit and unique construction.

Victory

Five paths to victory

Six world types, from a single great Pangaea to scattered Archipelagos, and three map sizes give every campaign its own shape.

Made for touch

Designed for your hands

Every system sits a single tap away, every move is previewed before you confirm it, and a long press explains anything on the map. A six-chapter tutorial teaches each rule with the game's real numbers as you play.

The map with the game's interface

Pricing

Free to try. One purchase for the complete game.

Free

  • The complete six-chapter tutorial
  • Unlimited games with the Kingdom of Solmere on Small Continents maps
  • Four difficulty tiers, from Wayfarer to Sovereign
  • Achievements and leaderboards

Full game

  • All eight nations
  • Small, Standard and Large maps
  • All six world types
  • All seven difficulty tiers, up to Ascendant
  • Every future update included

No ads. No subscriptions. No energy or waiting timers.

Closed beta

Be among the first to play

Atlas of Ages is in closed testing on Google Play. Join the beta to play before release and help shape the final game.

Join the beta